Talk about your Eets Puzzles. With over 250 Eets Puzzles on the Community site now, we’ve got lots of fan-made puzzles to try out and beat. What’s even more impressive is the number of replays that get posted for each posted level. Once a puzzle is posted, you can almost be certain to see a replay of that puzzle on the Community site soon after, often showing a Young Grasshopper, Puzzle Commando, or Ninja Skillz solution.

Thinking about this, I reason that there should be some sort of hypothetical reason how Eets puzzles are capable of having alternate, often more optimal solutions than the intended one.

However thinking about this was really mind-boggling, since there are practically infinite puzzles you can make with the Eets Puzzle Maker.

So, after consulting Warren the Wise, the wise Marshmallow stated the obivious:

“The more items you’re given to pass a level, the easier it is to find an alternate, optimal solution.”

 

Makes sense, having more items at your disposal means more possibilities to pass a level. Even more so if you’re using a Power Item

Some ‘power items’ in Eets.

In short, a ‘power item’ is an Eets item, such as the Prankster Whale or Ginseng Factory, that can interact with a level in many ways, making it easier for players to pass levels in alternate ways.

While it is possible to make puzzles with no alternate solutions, a question beckons:

“What’s the most number of items you can give players on an Eets puzzle with no alternate solutions?”

For additional thought, here’s another one:

“What’s the most number of power items you can give players on an Eets puzzle with no alternate solutions?”

Bigfoot has his say:
So here’s the challenge: Try to make a puzzle with as many items as you can unlocked, and still forcing the player to use all the items! Extra points for power items unlocked!



9 Comments

  1. “Power items” have a very strange definition. Any item “can interact with a level in many ways” if used correctly.

    For example, an Angry Bud can make Eets Angry, set off Bob, push an Ejection Cart, make an Exploding Giant Marshmallow go off, push another bud, knock something off a platform, or hit Scared Eets from behind and propel him off an edge into the Puzzle Shard. That’s a lot of “ways”.

    An Exploding Giant Marshmallow, which would be called non-power, is much like the power Ginseng Factory, because the EGM can “only” blow up, (like the Ginseng Factory only shoots Flying Ginseng) but this resulting explosion “can interact with a level in many ways”, such as springboarding Eets, setting off a Sneezy Sow, distracting a Marshomech, destroying something, (possibly destroying Eets, like in the first Eets comic), and an EGM can also do all of that stuff the Angry Bud can do (except maybe making Eets angry, although I seem to remember explosions make Eets angry…).

    Bob is also a power item, because he makes everything float, and the floating can, of course, do lots of other stuff. Bob also stands up when he is supposed to be floating things, which can set off stuff, like another Bob, as seen in Bob Pyramid.

    The Emotion Platforms may be the only non-power items, because they aren’t really items. They only function as platforms, and tools to make cool effects in Replays with offscreen items.

    Anyway, I want modding. Please talk about modding next week.

    Thanks. :happybud:

    Comment by MeTheGameMaker — January 9, 2007 @ 1:28 pm

  2. Hey, where’s my Happy Bud smily???

    I’ll try and do another one…

    :happybud:

    Comment by MeTheGameMaker — January 9, 2007 @ 1:33 pm

  3. Don’t worry, we’ll cover modding at some point :)

    As for the Eets smilies… I should add them to the main site, shouldn’t I?

    Comment by CheesyRamen — January 9, 2007 @ 2:05 pm

  4. Yes, you probably should.

    Are there normal smilies?

    Hmmm :)

    Comment by MeTheGameMaker — January 9, 2007 @ 2:08 pm

  5. Hehehe! Has anyone tried to play Bouncy Bob (the insane version)?

    Comment by David — January 10, 2007 @ 12:17 am

  6. Yes, that one does indeed rock. But c’mon, this is a NEW challenge! You have to come up with something new, David ;)

    Comment by BigFoot — January 10, 2007 @ 5:31 pm

  7. Yep, but honsetly it’s not THAT hard. My brother started a boring level which would have held a lot of unlocked explodocarts ;)

    Comment by David — January 11, 2007 @ 12:00 am

  8. I guess the challenge becomes, “Can you make a really good puzzle that has only one solution?” ;)

    Comment by CheesyRamen — January 11, 2007 @ 12:02 pm

  9. Hmmm… but I like it when a puzzle has multiple solutions. I’d rather it be “Can you make a really good puzzle with multiple solutions, but every solution needs all the items”.

    Thoughts? Are there other interesting challenges that you can think of?

    Comment by BigFoot — January 11, 2007 @ 1:47 pm

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